Berliner Boersenzeitung - Hooked on the claw: how crane games conquered Japan's arcades

EUR -
AED 4.26405
AFN 74.30922
ALL 95.30941
AMD 427.799026
ANG 2.078793
AOA 1065.866889
ARS 1659.456457
AUD 1.640447
AWG 2.091707
AZN 1.979207
BAM 1.961757
BBD 2.3382
BDT 142.793598
BGN 1.96324
BHD 0.437529
BIF 3448.571704
BMD 1.161076
BND 1.490526
BOB 8.02236
BRL 5.875274
BSD 1.160925
BTN 110.363121
BWP 15.628456
BYN 3.212054
BYR 22757.082644
BZD 2.33489
CAD 1.621709
CDF 2664.668957
CHF 0.921389
CLF 0.026539
CLP 1044.492266
CNY 7.862226
CNH 7.845655
COP 4055.091523
CRC 528.103604
CUC 1.161076
CUP 30.768505
CVE 110.600843
CZK 24.112697
DJF 206.737766
DKK 7.474157
DOP 68.166991
DZD 154.649499
EGP 59.350817
ERN 17.416135
ETB 182.934888
FJD 2.597561
FKP 0.866029
GBP 0.863428
GEL 3.082697
GGP 0.866029
GHS 12.886129
GIP 0.866029
GMD 84.758308
GNF 10169.881185
GTQ 8.849873
GYD 242.887536
HKD 9.098264
HNL 31.043264
HRK 7.533871
HTG 151.790918
HUF 351.294648
IDR 20538.673463
ILS 3.353654
IMP 0.866029
INR 109.80234
IQD 1520.818015
IRR 1597497.856512
ISK 144.196505
JEP 0.866029
JMD 184.018779
JOD 0.823164
JPY 185.859202
KES 150.277979
KGS 101.53542
KHR 4664.162887
KMF 494.617922
KPW 1044.968487
KRW 1753.293506
KWD 0.357773
KYD 0.967538
KZT 567.693821
LAK 25563.624804
LBP 103966.798669
LKR 389.201824
LRD 211.291594
LSL 18.90982
LTL 3.428355
LVL 0.702324
LYD 7.399469
MAD 10.75245
MDL 20.275567
MGA 4844.711128
MKD 61.607973
MMK 2437.034389
MNT 4154.200857
MOP 9.369952
MRU 46.043814
MUR 54.71001
MVR 17.949689
MWK 2013.112885
MXN 19.942598
MYR 4.697742
MZN 74.190868
NAD 18.90982
NGN 1579.887588
NIO 42.71972
NOK 11.015647
NPR 176.581195
NZD 1.983442
OMR 0.446438
PAB 1.160925
PEN 3.948189
PGK 5.083436
PHP 70.180038
PKR 323.001906
PLN 4.239685
PYG 7108.585458
QAR 4.243987
RON 5.235639
RSD 117.359194
RUB 84.182335
RWF 1704.876916
SAR 4.35845
SBD 9.341519
SCR 17.203453
SDG 697.232638
SEK 10.874228
SGD 1.487855
SHP 0.86686
SLE 28.620794
SLL 24347.179995
SOS 663.514785
SRD 43.551363
STD 24031.921651
STN 24.574622
SVC 10.157845
SYP 128.336127
SZL 18.894373
THB 37.827264
TJS 10.819955
TMT 4.075376
TND 3.405942
TOP 2.795592
TRY 53.71728
TTD 7.885946
TWD 36.602327
TZS 3044.518011
UAH 52.020261
UGX 4353.218694
USD 1.161076
UYU 46.89239
UZS 13904.220632
VES 675.697074
VND 30521.776021
VUV 137.208716
WST 3.1854
XAF 657.954902
XAG 0.016586
XAU 0.000269
XCD 3.137865
XCG 2.092253
XDR 0.816673
XOF 657.954902
XPF 119.331742
YER 277.028792
ZAR 18.769769
ZMK 10451.080738
ZMW 20.281586
ZWL 373.865884
  • CMSC

    -0.0200

    22.33

    -0.09%

  • RYCEF

    0.4600

    17.5

    +2.63%

  • RIO

    1.7100

    105.35

    +1.62%

  • BP

    0.1000

    42.78

    +0.23%

  • RBGPF

    0.0000

    60.72

    0%

  • RELX

    0.6300

    33.74

    +1.87%

  • NGG

    0.3200

    81.84

    +0.39%

  • VOD

    0.2700

    15.53

    +1.74%

  • GSK

    0.1800

    53.04

    +0.34%

  • BTI

    0.9300

    62.32

    +1.49%

  • AZN

    -3.5300

    178.75

    -1.97%

  • CMSD

    -0.0400

    22.26

    -0.18%

  • BCC

    0.4800

    71.14

    +0.67%

  • BCE

    0.0200

    24.59

    +0.08%

  • JRI

    -0.0300

    12.8

    -0.23%

Hooked on the claw: how crane games conquered Japan's arcades
Hooked on the claw: how crane games conquered Japan's arcades / Photo: Philip FONG - AFP

Hooked on the claw: how crane games conquered Japan's arcades

As school and work wrap up, crowds fill Tokyo's many bustling arcade halls -- not to battle it out in fighting games, but to snag plush toys from claw machines.

Text size:

In one of these gaming meccas in the Japanese capital's Ikebukuro district, aisles of crane games stretch as far as the eye can see.

The crown jewels of the arcade industry, they occupy the building's first two floors, relegating video games to the basement and upper levels.

"Crane games are keeping the sector afloat," said Morihiro Shigihara, an industry expert and former arcade manager.

"Arcade operators, machine manufacturers, and even prize suppliers depend on this business," he told AFP.

Some 80 percent of the 22,000 arcades Japan had in 1989 have shut down, but revenues have held up thanks to claw machines, according to the Japan Amusement Industry Association.

Their share of revenue has climbed since 1993 from 20 percent to more than 60 percent, the association said.

Suzuna Nogi, a 20-year-old student, visits these arcades at least twice a week in search of "big plushies" on which she can spend up to 3,000 yen ($19) at 100 yen per try.

"What I like best is the sense of accomplishment," she said, even though there is no guarantee of success.

Nogi added that she enjoys "the thrill of not knowing whether you'll manage to grab something or not".

The sensitivity of the claw arms is adjusted by operators "based on the cost of the prizes and revenue targets", Shigihara said.

"You can also make the game easier to compete with a nearby arcade."

- From cigarettes to candy -

This year, the industry is officially celebrating the 60th anniversary of these construction crane-inspired machines in Japan.

But they have actually been around since before World War II, said Benoit Bottos, who wrote his doctoral dissertation on the subject at Japan's Chuo University.

Older models, installed in cafes or bowling alleys, sometimes offered lighters and cigarettes, but those prizes quickly gave way to children's candy.

In the late 1980s, the machines began to gain traction, notably with game company Sega's 1985 invention of the "UFO Catcher", which switched up the older version that forced players to lean in and look down.

"The old ones were a bit dark. So we opted for a brighter, showcase-like style where you can see the prizes right in front of you," said Takashi Sasaya, a Sega executive.

But the real stroke of genius "was putting plush toys in the claw games", said Bottos.

Manufacturing giants like Sega or Bandai, involved in both video games and toys, then began negotiating licenses for anime and manga characters, with Sega notably securing Disney rights.

"That largely explains the success of these machines," said Bottos, who describes them as "somewhere between a vending machine, a game of chance and a game of skill".

- 'Transformation' -

The success of claw games also feeds on Japan's booming fan culture of "oshikatsu", with many people devoting more and more time and money to supporting their favourite idol.

Part of asserting their fan identity involves collecting character merchandise.

"I love Pokemon, so I often come looking for plush toys and merch from the franchise," said professional Pokemon card player Akira Kurasaki, showing off nails decorated with his most beloved characters.

Arcade operators have taken this enthusiasm to heart, tailoring their prize selections to the demographics of their neighbourhood and organising events around certain characters.

"New prizes are introduced almost every day," said Sasaya, the Sega executive.

The hegemony of claw machines has also gone hand in hand with a gradual transformation of urban hangouts.

Arcades -- seen in the 1970s and 1980s as dark, male-dominated places linked to crime -- "tried to attract a new audience" of women and families, Bottos said.

"The crane game is emblematic of that transformation."

(S.G.Stein--BBZ)