Berliner Boersenzeitung - Gaming sector recovery on flamboyant display at ChinaJoy expo

EUR -
AED 4.243163
AFN 76.836825
ALL 93.168392
AMD 422.683441
AOA 1059.490664
ARS 1731.895657
AUD 1.635936
AWG 2.081143
AZN 1.964472
BAM 1.956127
BBD 2.327789
BDT 142.803865
BHD 0.435867
BIF 3452.176908
BMD 1.155388
BND 1.478954
BOB 13.753358
BRL 5.87804
BSD 1.155693
BTN 110.085873
BWP 15.570074
BYN 3.435989
BYR 22645.606405
BZD 2.324398
CAD 1.610755
CDF 2614.066317
CHF 0.933808
CLF 0.026824
CLP 1055.723909
CNY 7.7961
CNH 7.793635
COP 3642.60356
CRC 524.689954
CUC 1.155388
CUP 30.617784
CVE 110.283907
CZK 24.250092
DJF 205.808847
DKK 7.47569
DOP 67.38126
DZD 153.592261
EGP 57.747336
ERN 17.330821
ETB 186.880539
FJD 2.553243
FKP 0.857011
GBP 0.85579
GEL 3.016025
GGP 0.857011
GHS 13.568326
GIP 0.857011
GMD 84.917311
GNF 10149.74009
GTQ 8.818397
GYD 242.045687
HKD 9.064453
HNL 30.979177
HRK 7.536369
HTG 151.115254
HUF 363.604111
IDR 20498.202116
ILS 3.466245
IMP 0.857011
INR 110.109235
IQD 1514.05302
IRR 1589294.076063
ISK 142.216689
JEP 0.857011
JMD 183.540672
JOD 0.819128
JPY 183.187355
KES 149.507516
KGS 101.038588
KHR 4685.803343
KMF 492.195074
KRW 1637.520047
KWD 0.3569
KYD 0.963165
KZT 538.813048
LAK 26101.474886
LBP 103496.143572
LKR 387.344731
LRD 208.609375
LSL 18.700163
LTL 3.411561
LVL 0.698883
LYD 7.365231
MAD 10.777548
MDL 20.086965
MGA 4949.848611
MKD 61.530283
MMK 2425.794575
MNT 4152.757665
MOP 9.339844
MRU 46.355747
MUR 54.303359
MVR 17.850882
MWK 2004.078274
MXN 19.818137
MYR 4.726342
MZN 73.835072
NAD 18.700163
NGN 1573.280637
NIO 42.527107
NOK 10.987336
NPR 176.136435
NZD 1.961554
OMR 0.444245
PAB 1.155698
PEN 3.903852
PGK 5.109876
PHP 70.211802
PKR 320.85972
PLN 4.299164
PYG 6879.149604
QAR 4.213104
RON 5.244535
RSD 117.352589
RUB 95.451742
RWF 1697.791072
SAR 4.326647
SBD 9.319009
SCR 17.004638
SDG 693.805905
SEK 10.965222
SGD 1.478256
SLE 28.420632
SOS 660.501804
SRD 43.750504
STD 23914.200576
STN 24.504095
SVC 10.112734
SZL 18.697125
THB 38.145135
TJS 10.673415
TMT 4.055412
TND 3.387866
TRY 55.125778
TTD 7.839344
TWD 37.238734
TZS 3058.893435
UAH 51.843388
UGX 4304.71938
USD 1.155388
UYU 46.557982
UZS 13790.304557
VES 873.198868
VND 30219.175282
VUV 137.91453
WST 3.158504
XAF 656.069478
XAG 0.018024
XAU 0.000266
XCD 3.122494
XCG 2.082948
XDR 0.815502
XOF 656.069478
XPF 119.331742
YER 275.449418
ZAR 18.687033
ZMK 10399.872862
ZMW 21.617706
ZWL 372.034491
  • RBGPF

    0.7600

    70.5

    +1.08%

  • CMSC

    0.0240

    21.744

    +0.11%

  • CMSD

    -0.1600

    21.82

    -0.73%

  • RYCEF

    0.2300

    20.85

    +1.1%

  • BCE

    -0.0200

    22.75

    -0.09%

  • BCC

    2.3400

    86.6

    +2.7%

  • GSK

    0.7900

    52.96

    +1.49%

  • AZN

    1.4100

    161.42

    +0.87%

  • NGG

    0.4700

    80.88

    +0.58%

  • RIO

    1.4500

    101.1

    +1.43%

  • RELX

    0.0485

    35.52

    +0.14%

  • VOD

    0.1900

    16.19

    +1.17%

  • BTI

    0.6000

    59.33

    +1.01%

  • JRI

    0.1500

    12.81

    +1.17%

  • BP

    -0.6000

    41.63

    -1.44%

Gaming sector recovery on flamboyant display at ChinaJoy expo
Gaming sector recovery on flamboyant display at ChinaJoy expo / Photo: STR - AFP

Gaming sector recovery on flamboyant display at ChinaJoy expo

A long-haired sorcerer wearily checked his smartphone as elves and androids bustled past at the digital entertainment expo ChinaJoy on Friday, the crowds a testament to the local gaming industry's tentative recovery after a period on pause.

Text size:

China is the world's largest market for video games, but the sector has been through a tough time in recent years thanks to a government crackdown that restricted player hours and strangled new licences.

But as the vast exhibition halls in Shanghai boomed with the excited chatter of cosplaying attendees, industry insiders were upbeat about the future.

"I fully see the recovery is happening. And we truly believe the market of China will keep growing rapidly," the Shanghai managing director of gaming giant Ubisoft, Yang Zhi Hong, told AFP.

At rival company Blizzard's booth, a row of players wearing headsets frowned in concentration while onlookers watched their progress on a big screen.

Blizzard, which produces the globally popular "World of Warcraft" (WoW), will make a much-anticipated return to China in August after a contract dispute with Chinese partner NetEase saw its servers in the country taken offline for more than a year and a half.

"Being able to play on the Chinese servers again is like returning home from wandering around foreign lands with people whose languages I don't speak," an "extremely excited" WoW fan named Wang Wenzheng told AFP.

WoW attracted millions of Chinese users at its peak, but that figure is small potatoes compared to some homegrown gaming companies' stats.

Popular games like Tencent's "League of Legends" or MiHoYo's "Genshin Impact" boast tens of millions of monthly domestic players.

"'Genshin Impact' is a game of special meaning to me," said Wang Xintao, an artificial intelligence researcher who came dressed as the game character Zhongli.

"I started playing it... during a very difficult time of my life," the 25-year-old said, adding "it can bring me a quiet sense of happiness".

First-time ChinaJoy visitor Liu Xiao, a 21-year-old livestreaming host from northern Hebei province, said the vibe was that of "a very friendly family".

"I'm a very shy person. But I come to ChinaJoy to overcome my shyness."

- 'Too strict' -

Ubisoft's Yang said there was "no secret" to doing well in the lucrative Chinese market.

"The player is the only thing we need to care about and nothing else," he said.

China has presented some unique challenges to the industry in recent times, though.

At ChinaJoy, a dozen or so young gamers gathered in army costumes around a placard protesting a livestreaming ban on "Tom Clancy's Rainbow Six Siege", a tactical shooter game produced by Ubisoft.

Regulatory hurdles for new games remain relatively large, with formal approval from authorities needed before release.

One of the costumed "Rainbow Six" fans, a 16-year-old student who gave his name as Nokk, said his beloved game had consistently failed to get a licence.

"Generally speaking, I think the regulations of China's gaming industry are a bit too strict," he told AFP.

Since 2021, children under 18 have only been allowed to play online for an hour on Fridays, Saturdays and Sundays during school terms, with real-name identification procedures in place to stop minors lying about their age.

"As a global company... we need to follow the local laws and the regulations very strictly," said Ubisoft's Yang.

"All the products we're (bringing) into China, we will do the localisation for sure, and do a lot of compliance work to let it fit into the China market."

He said he thought there was "still space" for companies to expand in China -- and that seizing new opportunities offered by AI would be key.

From AI-generated narratives, to AI-powered tools that help world-build, "this tech is not (just) on the paper... it has been already applied into our pipeline, into our workflow", he said.

(H.Schneide--BBZ)